0.43
14
2d 23:29:06

Warning: unlink(./downstamp-75.150.216.162.txt) [function.unlink]: Permission denied in C:\web\kaldana.com\OLD\files\data\server_status.php on line 108
Login
Register

Getting Started - A Guide to Revelation

Combat

There are two ways to gain experience in the game. The main way is through combat and killing mobs, the other is through quests. How you initiate combat depends on what character class you are playing. Are you a slashing Warrior? A spell slinging Wizard? A domineering Enchanter? These all play a role in how you fight.

The first thing to take note of in any combat situation is to examine the target. This gives you its level (very important) and its general defense (if you are a melee).

Remember:

  • If your life bar reaches 0, you will die!
  • If your mana is too low, you will not be able to cast any spells!

Melee Combat

Whether using a sword, hammer, mace, staff, or daggers, meleeing is the most common form of combat there is. Simply select a target from the Room Target Box and hit the [Attack] Button. You will then keep swinging your weapon in an attempt to hit and kill the mob based on your accuracy, damage and attack speed against the target's evasion, armor and life.

There are three ways to attack your target:

  • Hit the [Attack] button in the lower left of the client.
  • Right Click the target in the Room Target box, and click [Attack].
  • Hit Ctrl+A on your keyboard.

If you melee all of the time, you should turn on the /autoattack command. This way whenever you are attacked, you will start fighting back.

Magical Combat

Caster Classes like Wizards will only have their spells as a means to damage their foes. To cast spells, click the [Spells] button on the right side of the client. If your character knows any spells, they will appear here. To use a spell, simply double-click it with your mouse. To see what exactly a spell does, right click it, and select [View Spell Info]. If a spell requires a target, make sure to select one from the Room Targets box. If you need to target yourself, simply hit the [Tab] button on the keyboard.

Minion Combat

Some Caster Classes have the ability to summon or charm mobs to fight for them. Enchanters (Level 1), Necromancers (Level 10), and Summoners (Level 1) all fall into this category. Summoners are the only class to start with the ability to summon a mob. Enchanters are the only class with the ability to charm mobs. Mobs that are controlled by players are generally referred to as 'pets'.

After aquiring your minion by either charming or summoning, select a target within the Room Target Box. In the Pet Commands of the Pet Window, hit the [Kill] button to command the pet to attack.

Summoning vs Charm

Summoning requires only concentration and mana cost to bring forth into being an Elemental to fight for you. Charming a mob is much more complicated. As an Enchanter, you cannot charm a mob that is a higher level than you. So you have to first find a mob of suitable level (1-3 levels beneath you) and then cast your charm it. The charm ability greatly increases the challenge of the Enchanter class versus most other classes.

Running Away

There may be situations where you cannot hope to win a battle, or you do not wish to chance it. To run away, simply move as you normally would into the next room. However, there is a delay that happens when you try to move during combat.

Be Warned! As you level up, mobs will chase you farther and faster. So think ahead, because you might just be moving into the adjacent area where more mobs lay in wait!

After the Kill

After you deal the final blow to your foe, you will earn some experience and maybe a chance at an item dropping. To pick up any items that dropped, click the [Get Item] button in the lower left corner. If you want to automatically pick up items that fall, simply type the /autoloot command.