(0.43) June 13, 2010
+ A new area has been added to the game! Speak with Arch Mage Khume in Epiach about a crazy plan to teleport into an attack on a Domican Republic airship! This is a brand new ~T2 area that players can only enter once every 24 hours. Make sure when you bring your group in that you are prepared!
+ Mobs that have a quest to give now have a golden name in the room target list. This should make finding new quests alot easier.
+ Clicking and holding on the + stat buttons in the level up screen will now go much, much faster.
+ Berserk and Blood Frenzy now have status icons while active.
+ Items can now be used to directly start quests without any npc interaction.
+ Quests can now have reuse delays on them. This will allow for fun new time limited quests such as a daily exp quest or a weekly boss kill!
+ Keyring bags have been added to the game. These special bags can hold all types of keys, even ones that are unique or notrade! A Keyring can not be traded or dropped but they can be put in the bank. Keys inside a keyring will not take up any burden slots. The bag merchant in Epiach will sell you a 32 slot Steel Keyring.
# Uncontrollable Fear no longer benefits from spellpower. This should make casts from boss mobs resistable now. It is a nerf to Necromancers but they will be compensated in other unique ways later.
# Critical Heals from Healing Mastery now apply their bonus after all other modifiers, so they will hit for way larger amounts! The chance to crit heal is now 1.5% per point of Healing Mastery plus 0.1% per 5 points of Focus.
# The Warrior skill Blood Frenzy has been improved. The skill caps at 1 now. When activated the Warrior gains 50% more maximum life. The damage bonus builds up 25% every 3 seconds and caps out at 150%. The accuracy bonus has been removed but now the warrior gains 10% absorb. The Enrage requirement has been removed! Reuse time is now only 2 minutes.
# The Warrior skill Berserk has been improved. It now grants 7% haste and 5% accuracy per point. The damage bonus is 25% + 0.25% per absorb per point. For example, a Warrior with 40 absorb and Berserk V would gain 0.25% * 40 * 5 additional damage bonus (50%). The armor penalty has been removed but now Dodge and Parry will not work during Berserk. The Enrage skill is still given or increased by 1.
# Level 1 Warriors now begin with the Bash skill instead of Kick.
# Self targetted damage shields no longer generate agro. This includes the entire Druid Cloak line as well as Summoner shields that are cast on self.
# The Druid Cloak of Needles line of damage shields have all had their cast times reduces to 3.0 seconds and duration set to 15 minutes. Cloak of Blades and Cloak of Storms do more damage now.
# The Summoner Shield of Fire line of damage shields have had their damage increased.
# The Defender skill Backslash has been improved. It now activates after 5 ripostes and deals +30% damage per skill point. It can also be unleashed early any time after the first riposte. During Backslash riposte chance is increased by 1% per point. The reuse time has been lowered to 2 minutes.
# Elemental Defiance has been reimplemented. It now causes your spells to cast as if they were "spirit" based, hence ignoring enemy resists. The caster's spellpower bonus is reduced based on their % of life. Duration reduced to 6 seconds + 3 per point.
> Fixed the Magic Resistance formula to properly give 1 additional resist per point.
> Fixed a bug where turning in one quest item on a multi-item quest step would prevent further quest items from dropping.
