0.42.01

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0.42.01

Postby Vasudeva » Tue Feb 03, 2009 6:45 pm

(0.42.01)
+ Examining a spell potion or poison item will now show the effect of the spell.
# An Assassin can now Impale the mob within 3 seconds of a succesful Distract, even if the mob immediately re-targets the player because of damage from a dot effect.
# A message is now displayed when a charged buff, such as Assassin poisons, wear off on a weapon.
# The color of the combat message when your pet is attacked by a mob has been changed to orange with red number highlights.
# The durations of the Redeemer buff spells has been increased to 20 minutes.
# The South Sea Barge to Sucaran was captured by pirates for ransom. Lord Barandis refused to pay and so the pirates sunk the barge. In order to keep trade routes affordable between the two cities, Mayor Sedgeway has ordered a subsidy for the South Sea Ship. Tickets on the ship now cost 100 gold.
# The disease code for healing a mob now follows the same code path as disease on a player. Hopefully this will fix bugs where disease caused unreliable results on a pet. Also, player heals on a mob are now modified by the mob's Purity rating.
$ The gold value of items dropped in the Sucaran Desert have been dramatically increased.
> Fixed 2 server crashes caused by the new server logging system.
> /autoaim should work properly again.
> Proc manaheal spells, like the effect from the Diamondlink Circlet, should work at full effect once again.
> Emperor Craeton is now correctly flagged as non-shootable from a remote room.
> Fixed a bug that caused Nature Spirit + healing dot spells to cause damage instead of healing.
> Fixed a bug with the display of the Redeemer's Grace reuse time.
Vasudeva
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